The nationals revision of our innovation project. The problem is sharpened into four specific failure modes, the solution grows a fourth part, and expert feedback moves the design off metal and onto printed plastic.
Download the original PDF 2.4 MBUnderwater archaeologists struggle to recover fragile artefacts from the seafloor because most ROV manipulator arms are designed for industrial work, not precision handling. These arms usually have two rigid metal fingers, no sensitivity control, and limited surface contact. That makes them clumsy when grabbing small, irregular or brittle objects. Archaeologists also suffer from equipment failures, and breakages can cost millions of dollars with the delivery costs.
Archaeologists need a tool that has been designed for fragile artefacts, not repurposed from oil and mining industries.
Finite element analysis is a computational method that uses software to predict how a physical object will react to real world forces, vibrations, heat and fluid flow by breaking it down into millions of small finite elements. By applying mathematical equations to each element and then combining the results, FEA lets engineers simulate physical phenomena to test performance, predict whether something will break or wear out, and optimise a design without building physical prototypes.
This process takes a long time, which can reduce the feasibility of using it. In the stress plots the red parts show where the part is most stressed and the blue parts show where it is least stressed. Because the connection point is where the most stress occurs, the part bends a little downwards there.
Our arm uses four arms with pressure sensors and foam pads that prevent breakage and failure of collection. Because the FEA process was too long, at this stage we did not have results for our own arm, but we had some idea of what forces can affect it.
Our design upgrades the standard ROV gripper by combining innovations that directly target the weaknesses found in current underwater arms and sea based archaeology.
We add flexible foam pads to each fingertip so the arm no longer presses metal against artefacts. The soft pads spread the gripping force across a wider area, which lowers stress on fragile material. This reduces breakage risk and lets the arm safely handle smooth surfaces like vases, curved bones or rounded stone fragments.
Under each foam pad is a calibrated pressure sensor. These sensors constantly measure how strongly the gripper is squeezing. The readings go straight to the pilot, and optionally into our auto-stop control code, which halts the actuator the moment pressure passes a chosen limit. Operators finally get an early warning before damaging something, and can set safe pressure presets for different artefacts such as coral, bone or clay.
All pads and pressure sensors are mounted on a rotating plate. This lets the gripper automatically align its pads to match the angle of the artefact, so more surface area touches the object. Rotation also reduces how precise the ROV's positioning needs to be. This was unfeasible for our scaled down design, but on a one to one model we would have incorporated it.
This allows archaeologists to bring multiple copies of the claw on a mission, which reduces the chance of an equipment failure during the trip. Because it is made out of plastics, it also allows archaeologists to bring a small 3D printer with them and create custom grips and other tools when required, reducing the need for ship based transportation of tools and equipment.
Together, these four features turn a basic industrial gripper into an intelligent, adaptable archaeological tool.
For our arm we had originally planned to use titanium or anodised aluminium. After regionals we called Tim MacDonald, a subsea engineer and deep sea ocean explorer. He said that titanium, or any metal, was too expensive for archaeology, and that 3D printed parts were more accessible, easier to produce and less expensive. He recommended nylon 12 with carbon fibre, or any plastic that did not absorb water or change its properties in cold or wet environments.
So we changed our material from titanium to nylon 12 CF. It is also quite cheap: 1 kg of filament costs around $100, compared with $160 of titanium if we compare the volumes.
We implemented the servo and pressure sensor into the claw to complete the prototype, and planned to secure all the joints with nuts and bolts. We could also implement a barometer to measure the outside water pressure, which we would use to improve the accuracy of our pressure sensor. We considered a DC motor instead of a servo because of the torque requirements, but we would lose the ability to control our angle, making it more difficult to control.
We used the same four object set as at regionals: a pot, a treasure chest, a bone and an anchor.
| Object | Attempts (4 fingers) | Attempts (2 fingers) | Pressure to grip |
|---|---|---|---|
| Bone | 2 | 4 | 26 gf |
| Anchor | 5 | 4 | 96 gf |
| Vase | 3 | 5 | 411 gf |
| Chest | 3 | 3 | 288 gf |
Our project would impact a wide variety of different professions and people. Other than the obvious, like an archaeologist, it could also impact engineering, science, infrastructure, oil, repair work, mining and geography. It would help all of these professions by improving the feasibility of doing work, the ease of doing work, and the ability to recover objects.
Our innovation project allows for easier retrieval of artefacts from places where damage may be caused, to the artefact or its surroundings. If a scientist is trying to pick up a delicate coral piece but accidentally applies too much pressure, a normal manipulator arm might crush it, whereas our soft foam pads would reduce the pressure and help the coral survive. We also use high quality corrosion resistant materials, which reduces the chance of fluid leaks and prevents toxic fluids such as oil from reaching the sea.
David Howard suggested a problem with our design. As the claw goes lower under the water, the outside pressure also increases. This could cause issues with the pressure sensing mechanism and reduce its reliability. To fix this we add a pressure sensor to the main body of the claw, which measures the outside water pressure, and then use our code to cancel out the difference to get correct pressure readings.
Tim MacDonald brought up several key points. We should not use titanium or materials like it, as they are expensive and heavy, and should use plastics instead: specifically nylon 12 CF, or PTFE. He suggested using a connector to join the grabber to the arm mechanism. He suggested oil filled containers on our electronics to help resist water pressure, which creates a cheap pressure seal. Finally he explained how costly it can be to ship equipment to a site, which can run to millions of dollars. That changed our solution into a cheap kit that archaeologists could add 3D printed parts onto and bring multiple copies of, in case one broke.
We asked about how our arm compared with others, materials we should use, and how prevalent the problem is. His answers, as we recorded them:
Experts emailed: Dr John McCarthy, Associate Professor Jonathan Benjamin, Chelsea Wiseman, Michael O'Leary (UWA), Jerem Leach, Ingrid Ward, Hiro Yoshida. Institutions emailed: the Australasian Institute for Maritime Archaeology, the Minderoo UWA Deep Sea Research Centre and the Western Australian Museum.
After regionals we mapped a wider list of targets by category: maritime archaeologists at UWA and the WA Museum Maritime Archaeology department; the underwater robotics and ROV industry including Fugro Australia, Woodside Energy, IMCA and Schilling Robotics or TechnipFMC; engineering and materials experts at UWA Engineering, Curtin University's Underwater Sensing and Robotics Lab and CSIRO Oceans and Atmosphere; marine conservation and soft handling specialists at AIMS and NOAA Ocean Exploration; and underwater robotics startups and research platforms including OpenROV or Sofar Ocean and MBARI.